A Real Economy: Gold, Shops, and Loot Tables
Felipe
Joined Aug 27, 2026
The Marketplace turned into an actual economy. Characters carry a gold wallet, shop items can be purchased and grant the linked item or spell, and GMs configure their campaign's currency from presets or a fully custom denomination editor. Master Urus can now forge spells from a quick seed too, the same way he already forges items.
GM-curated Loot Tables followed: build reusable pools mixing custom items, currency ranges, and rarity-gated random forges, then weighted-roll the results straight into a character's gold and inventory.
Omens also arrived: a GM-configurable countdown tracker, good or ill, that ticks down each completed session, replacing the dashboard's old, mostly-useless item counter. Equipment got real structure too, with live AC and ability modifiers and auto-equipped racial or class natural armor.
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